// ============================================
// output - Part 1 of 3
// ============================================
// KickAssembler syntax
// Generated by Restore 64 v0.2.1 alpha build 298, 2026-04-11 21:35:44
// https://restore64.dev by datucker / Rabenauge
//
// Load address: $0281  End: $ffff  (64895 bytes)
// Crunched with Beta Dynamic v3 — depacked by emulation
// Packer entry: $080b (via BASIC SYS 2059)
// Entry point:  $0680 (1664)
//
// Code: 0 bytes, Data: 64895 bytes
// Labels: 20, Subroutines: 0
//
// Cross-references: all OK
// ============================================


// ============================================
// Data blocks
// ============================================

// --- Region $0800-$0b2a ---
.pc = $0800 "spr_0800"

spr_0800:
        // === Sprite data (64 bytes, $0800-$083f) ===
        .byte $8e,$a0,$00                           // #...###.#.#.............
        .byte $a2,$ff,$9a                           // #.#...#.#########..##.#.
        .byte $a2,$05,$78                           // #.#...#......#.#.####...
        .byte $e6,$01,$b9                           // ###..##........##.###..#
        .byte $44,$05,$99                           // .#...#.......#.##..##..#
        .byte $73,$fa,$c8                           // .###..#######.#.##..#...
        .byte $d0,$f7,$ce                           // ##.#....####.#####..###.
        .byte $0d,$08,$ce                           // ....##.#....#...##..###.
        .byte $10,$08,$ca                           // ...#........#...##..#.#.
        .byte $d0,$ee,$4c                           // ##.#....###.###..#..##..
        .byte $1f,$00,$fa                           // ...#####........#####.#.
        .byte $0d,$76,$fa                           // ....##.#.###.##.#####.#.
        .byte $03,$df,$76                           // ......####.#####.###.##.
        .byte $fa,$03,$df                           // #####.#.......####.#####
        .byte $20,$fa,$03                           // ..#.....#####.#.......##
        .byte $df,$fe,$11                           // ##.############....#...#
        .byte $20,$fa,$30                           // ..#.....#####.#...##....
        .byte $20,$fa,$00                           // ..#.....#####.#.........
        .byte $20,$fa,$28                           // ..#.....#####.#...#.#...
        .byte $20,$fa,$00                           // ..#.....#####.#.........
        .byte $20,$fa,$00                           // ..#.....#####.#.........
        .byte $20                                   // sprite 0 padding
        .byte $fa,$00,$fe,$11,$20,$fa,$00,$20,$fa,$00,$20,$fa,$00,$20,$fa,$00 // .... .. .. .. ..
        .byte $20,$fa,$00,$20,$fa,$00,$fe,$11,$20,$fa,$00,$20,$fa,$00,$20,$fa //  .. .... .. .. .
        .byte $00,$20,$fa,$00,$fa,$0a,$fa,$00,$fe,$11,$20,$fa,$00,$20,$fa,$00 // . ........ .. ..
        .byte $20,$fa,$00,$20,$fa,$00,$fa,$0a,$fa,$00,$fa,$0f,$60,$fa,$0a,$76 //  .. ........`..v
        .byte $fa,$00,$20,$fa,$00,$76,$fa,$00,$20,$fa,$00,$fa,$09,$76,$fa,$00 // .. ..v.. ....v..
        .byte $fe,$10,$20,$76,$fa,$00,$20,$fa,$00,$76,$fa,$00,$20,$fa,$00,$fa // .. v.. ..v.. ...
        .byte $09,$76,$fa,$00,$fe,$10,$20,$76,$fa,$04,$76,$fa,$04,$fa,$09,$76 // .v.... v..v....v
        .byte $fa,$00,$fe,$10,$20,$76,$fa,$04,$76,$fa,$04,$fa,$09,$76,$fa,$00 // .... v..v....v..
        .byte $fe,$10,$20,$76,$fa,$03,$69,$76,$fa,$03,$69,$fa,$09,$76,$fa,$00 // .. v..iv..i..v..
        .byte $fe,$30,$20,$01,$fa,$24,$01,$fa,$24,$a2,$00,$bd,$7a,$06,$9d,$10 // .0 ..$..$...z...
        .byte $01,$e8,$e0,$06,$d0,$f5,$4c,$10,$01,$ad,$01,$dc,$c9,$ef,$d0,$19 // ......L.........
        .byte $4c,$d0,$05,$a2,$00,$a9,$20,$9d,$80,$06,$e8,$e0,$28,$d0,$f6,$a9 // L..... .....(...
        .byte $1b,$8d,$11,$d0,$a9,$15,$8d,$18,$d0,$60,$fa,$1b,$09,$02,$08,$0a // .........`......
        .byte $0a,$08,$09,$00,$00,$fa,$03,$ad,$fa,$00,$8a,$81,$88,$81,$8e,$87 // ................
        .byte $89,$92,$a0,$8b,$88,$81,$8e,$a0,$93,$91,$95,$81,$93,$88,$fa,$00 // ................
        .byte $ad,$fa,$03,$fa,$1c,$06,$02,$04,$0a,$0f,$07,$01,$01,$00,$ce,$d1 // ................
        .byte $06,$ad,$d1,$06,$c9,$ff,$d0,$28,$a9,$07,$8d,$d1,$06,$a2,$00,$bd // .......(........
        .byte $81,$06,$9d,$80,$06,$e8,$e0,$27,$d0,$f5,$ad,$00,$07,$8d,$a7,$06 // .......'........
        .byte $c9,$00,$d0,$0d,$ea,$ea,$a9,$00,$8d,$5d,$06,$a9,$20,$8d,$a7,$06 // .........].. ...
        .byte $60,$ee,$5d,$06,$20,$d8,$05,$60,$20,$5b,$ff,$4c,$e2,$fc,$a9,$00 // `.]. ..` [.L....
        .byte $8d,$21,$d0,$8d,$11,$d0,$8d,$20,$d0,$a2,$00,$a9,$00,$9d,$00,$d9 // .!..... ........
        .byte $9d,$00,$da,$9d,$00,$db,$e8,$d0,$f2,$a9,$01,$9d,$00,$d8,$9d,$b8 // ................
        .byte $d8,$e8,$d0,$f5,$20,$e2,$05,$ea,$ea,$78,$a9,$93,$cd,$12,$d0,$d0 // .... ....x......
        .byte $fb,$a2,$00,$bc,$b8,$05,$88,$d0,$fd,$bd,$30,$06,$8d,$21,$d0,$8d // ..........0..!..
        .byte $21,$d0,$e8,$e0,$10,$d0,$ec,$a9,$ab,$cd,$12,$d0,$d0,$fb,$a9,$01 // !...............
        .byte $8d,$16,$d0,$a2,$00,$bc,$b8,$05,$88,$d0,$fd,$bd,$f8,$05,$8d,$20 // ............... 
        .byte $d0,$8d,$21,$d0,$e8,$e0,$10,$d0,$ec,$a9,$08,$8d,$16,$d0,$20,$40 // ..!........... @
        .byte $06,$20,$40,$06,$20,$40,$06,$20,$40,$06,$4c,$ab,$06,$00,$fa // . @. @. @.L....

txt_09ff:
        .encoding "screencode_mixed"
        .text "ljahangir khan squash"
        .encoding "petscii_upper"
        .byte $fa                                   // .

txt_0a15:
        .encoding "screencode_mixed"
        .text "p was cracked by the godfather /depredators"
        .encoding "petscii_upper"
        .byte $fa,$10,$fa,$08,$12,$05,$07,$01,$12,$04,$13 // ...........

txt_0a4b:
        .text " 2:  - "

txt_0a52:
        .encoding "screencode_mixed"
        .text "triad - victims - x-ray - brutal - trc - x-factor - verdict - i+t - f4cg - hotline - tat - dom - and all the fuckin' rest"
        .encoding "petscii_upper"
        .byte $fa,$10,$fe,$27,$20,$00               // ...' .

txt_0ad1:
        .text "/4"
        .byte $c9                                   // 'I' | $80 (end-of-string marker)
        .byte $fe,$f0,$1c,$c9,$fa,$f0,$19,$8d,$00,$04,$e6,$0b,$d0,$02,$e6,$0c // ................
        .byte $88,$d0,$f4,$e6,$01,$09,$05,$ea,$ea,$ea,$c6,$01,$c8,$a2,$02,$18 // ................
        .byte $e6,$2c,$d0,$04,$e6,$2d,$f0,$0d,$ad,$4e,$fd,$b0,$13,$ca,$30,$d7 // .,...-...N....0.
        .byte $d0,$cd,$a8,$d0,$eb,$a9,$37,$85,$01   // ......7..

txt_0b0d:
        .text "X "
        .byte $bf                                   // '?' | $80 (end-of-string marker)
        .byte $e3,$4c,$80,$06,$a8                   // .L...

txt_0b15:
        .text "JJJ"
        .byte $aa                                   // '*' | $80 (end-of-string marker)
        .byte $98,$29,$07,$a8,$b5,$53,$c8,$c8,$c8,$d0,$b7,$a0,$20,$2e,$00,$08 // .)...S...... ...
        .byte $62,$79                               // by

// --- Region $0b44-$0b6c ---
.pc = $0b44 "dat_0b44"

dat_0b44:
        .byte $a9,$20,$8d,$a7,$06,$60,$ee,$5d       // . ...`.]

txt_0b4c:
        .byte $40                                   // @ character
        .text "="
        .byte $d8                                   // 'X' | $80 (end-of-string marker)
        .byte $05,$60,$20,$5b,$ff,$4c,$e2,$fc,$20,$eb,$09,$88,$11,$d8,$2f,$bc // .` [.L.. ...../.
        .byte $e1,$a9,$00,$84,$03,$d9,$06,$da,$34,$db,$18,$f2,$e1 // ........4....

dat_0b6c:
        // === Fill data (1 bytes, $0b6c-$0b6c) ===
        .byte $00                                   // .

// --- Region $fd1e-$fffe ---
.pc = $fd1e "dat_fd1e"

dat_fd1e:
        .byte $37,$a0,$00,$a2,$ff,$9a,$a2,$05,$78,$d4,$64,$b9,$44,$0a,$99,$73 // 7.......x.d.D..s
        .byte $ff,$8e,$a0,$00,$a2,$ff,$9a,$a2,$05,$78,$e6,$01,$b9,$44,$07,$99 // .........x...D..
        .byte $73,$fc,$c8,$d0,$f7,$ce,$0d,$08,$ce,$10,$08,$ca,$d0,$ee,$4c,$1f // s.............L.
        .byte $00,$fa,$0d,$76,$fa,$03,$df,$76,$fa,$03,$df,$20,$fa,$03,$df,$fe // ...v...v... ....
        .byte $11,$20,$fa,$30,$20,$fa,$00,$20,$fa,$28,$20,$fa,$00,$20,$fa,$00 // . .0 .. .( .. ..
        .byte $20,$fa,$00,$fe,$11,$20,$fa,$00,$20,$fa,$00,$20,$fa,$00,$20,$fa //  .... .. .. .. .
        .byte $00,$20,$fa,$00,$20,$fa,$00,$fe,$11,$20,$fa,$00,$20,$fa,$00,$20 // . .. .... .. .. 
        .byte $fa,$00,$20,$fa,$00,$fa,$0a,$fa,$00,$fe,$11,$20,$fa,$00,$20,$fa // .. ........ .. .
        .byte $00,$20,$fa,$00,$20,$fa,$00,$fa,$0a,$fa,$00,$fa,$0f,$60,$fa,$0a // . .. ........`..
        .byte $76,$fa,$00,$20,$fa,$00,$76,$fa,$00,$20,$fa,$00,$fa,$09,$76,$fa // v.. ..v.. ....v.
        .byte $00,$fe,$10,$20,$76,$fa,$00,$20,$fa,$00,$76,$fa,$00,$20,$fa,$00 // ... v.. ..v.. ..
        .byte $fa,$09,$76,$fa,$00,$fe,$10,$20,$76,$fa,$04,$76,$fa,$04,$fa,$09 // ..v.... v..v....
        .byte $76,$fa,$00,$fe,$10,$20,$76,$fa,$04,$76,$fa,$04,$fa,$09,$76,$fa // v.... v..v....v.
        .byte $00,$fe,$10,$20,$76,$fa,$03,$69,$76,$fa,$03,$69,$fa,$09,$76,$fa // ... v..iv..i..v.
        .byte $00,$fe,$30,$20,$01,$fa,$24,$01,$fa,$24,$a2,$00,$bd,$7a,$06,$9d // ..0 ..$..$...z..
        .byte $10,$01,$e8,$e0,$06,$d0,$f5,$4c,$10,$01,$ad,$01,$dc,$c9,$ef,$d0 // .......L........
        .byte $19,$4c,$d0,$05,$a2,$00,$a9,$20,$9d,$80,$06,$e8,$e0,$28,$d0,$f6 // .L..... .....(..
        .byte $a9,$1b,$8d,$11,$d0,$a9,$15,$8d,$18,$d0,$60,$fa,$1b,$09,$02,$08 // ..........`.....
        .byte $0a,$0a,$08,$09,$00,$00,$fa,$03,$ad,$fa,$00,$8a,$81,$88,$81,$8e // ................
        .byte $87,$89,$92,$a0,$8b,$88,$81,$8e,$a0,$93,$91,$95,$81,$93,$88,$fa // ................
        .byte $00,$ad,$fa,$03,$fa,$1c,$06,$02,$04,$0a,$0f,$07,$01,$01,$00,$ce // ................
        .byte $d1,$06,$ad,$d1,$06,$c9,$ff,$d0,$28,$a9,$07,$8d,$d1,$06,$a2,$00 // ........(.......
        .byte $bd,$81,$06,$9d,$80,$06,$e8,$e0,$27,$d0,$f5,$ad,$00,$07,$8d,$a7 // ........'.......
        .byte $06,$c9,$00,$d0,$0d,$ea,$ea,$a9,$00,$8d,$5d,$06,$a9,$20,$8d,$a7 // ..........].. ..
        .byte $06,$60,$ee,$5d,$06,$20,$d8,$05,$60,$20,$5b,$ff,$4c,$e2,$fc,$a9 // .`.]. ..` [.L...
        .byte $00,$8d,$21,$d0,$8d,$11,$d0,$8d,$20,$d0,$a2,$00,$a9,$00,$9d,$00 // ..!..... .......
        .byte $d9,$9d,$00,$da,$9d,$00,$db,$e8,$d0,$f2,$a9,$01,$9d,$00,$d8,$9d // ................
        .byte $b8,$d8,$e8,$d0,$f5,$20,$e2,$05,$ea,$ea,$78,$a9,$93,$cd,$12,$d0 // ..... ....x.....
        .byte $d0,$fb,$a2,$00,$bc,$b8,$05,$88,$d0,$fd,$bd,$30,$06,$8d,$21,$d0 // ...........0..!.
        .byte $8d,$21,$d0,$e8,$e0,$10,$d0,$ec,$a9,$ab,$cd,$12,$d0,$d0,$fb,$a9 // .!..............
        .byte $01,$8d,$16,$d0,$a2,$00,$bc,$b8,$05,$88,$d0,$fd,$bd,$f8,$05,$8d // ................
        .byte $20,$d0,$8d,$21,$d0,$e8,$e0,$10,$d0,$ec,$a9,$08,$8d,$16,$d0,$20 //  ..!........... 
        .byte $40,$06,$20,$40,$06,$20,$40,$06,$20,$40,$06,$4c,$ab,$06,$00,$fa // @. @. @. @.L....

txt_ff2e:
        .encoding "screencode_mixed"
        .text "ljahangir khan squash"
        .encoding "petscii_upper"
        .byte $fa                                   // .

txt_ff44:
        .encoding "screencode_mixed"
        .text "p was cracked by the godfather /depredators"
        .encoding "petscii_upper"
        .byte $fa,$10,$fa,$08,$12,$05,$07,$01,$12,$04,$13 // ...........

txt_ff7a:
        .text " 2:  - "

txt_ff81:
        .encoding "screencode_mixed"
        .text "triad - victims - x-ray - brutal - trc - x-factor - verdict - i+t - f4cg - hotline - tat - dom - and all the fuckin' rest"
        .encoding "petscii_upper"
        .byte $fa,$10,$fe,$27,$20                   // ...' 
