History
- Group
- Fantastic 4 Cracking Group — Italy, founded 1983
F4CG's ninth numbered crack intro, ranking 163rd overall — the second-highest F4CG entry after #14 F4CG-32. No individual credits for code, music, or graphics have been identified for this specific release; the CSDb search returned no matching entry. Founded in Italy in 1983, Fantastic 4 Cracking Group was active for nearly a decade and produced an extraordinary number of intros, with their numbered series reaching well past ninety entries. The intros.c64.org page attracted comments from scene veterans including Devil and Boardpruck, confirming community awareness of the production. Known contributors across F4CG's broader catalogue include coders Smasher and Kid, and musicians such as JLD (Johan Danielsson) and Mike (Michael Hendriks). Whether any of these individuals contributed to the ninth intro remains unconfirmed. F4CG's Italian origin gave them a distinctive position in the European scene — geographically distant from the dominant Scandinavian hubs but deeply connected through BBS networks and mail-trading.
Sources: intros.c64.org
// ============================================ // output - Part 1 of 2 // ============================================ // KickAssembler syntax // Generated by Restore 64 v0.2.1 alpha build 298, 2026-04-01 10:59:19 // https://restore64.dev by datucker / Rabenauge // // Load address: $0800 End: $ffff (63488 bytes) // Crunched with Exomizer v2/v3 (with relocation) — depacked by emulation // Packer entry: $0810 (via BASIC SYS 2064) // Entry point: $5000 (20480) // IRQ handler: $5092 (irq_5092) // IRQ handler: $5101 (irq_5101) // IRQ handler: $5119 (irq_5119) // IRQ handler: $5151 (irq_5151) // // Code: 5631 bytes, Data: 57857 bytes // Labels: 788, Subroutines: 37 // // Cross-references: all OK // ============================================ // --- Region $1000-$1006 --- .pc = $1000 "sub_1000" // Referenced by: jsr from $5bf6 sub_1000: jmp loc_1040 // Referenced by: jsr from $5095 sub_1003: jmp loc_10da scr_1006: // === Screen RAM (1 bytes, $1006-$1006) === .encoding "screencode_mixed" .text "a" .encoding "petscii_upper" // --- Region $1040-$1291 --- .pc = $1040 "loc_1040" loc_1040: asl asl asl tay ldx #$00 loc_1046: lda $17ef,y sta $174e,x sta $1754,x lda $17f0,y sta $1751,x sta $1757,x iny iny inx cpx #$03 bne loc_1046 ldx #$00 stx $174d lda $17ef,y sta $100b sta $177b sta $177c sta $177d loc_1073: sta $17d9,x inc $174d lda $100b clc adc $17ef,y sta $100b clc adc $174d inx cpx #$10 bne loc_1073 lda txt_1020 beq loc_10bc ldx #$02 loc_1093: lda $17f0,y sta $174d and $175a,x sta scr_1006,x dex bpl loc_1093 bit $174d bpl loc_10bc ldx #$00 loc_10a9: lda $17f1,y sta $1754,x lda $17f2,y sta $1757,x iny iny inx cpx #$03 bne loc_10a9 loc_10bc: ldy #$00 tya loc_10bf: sta scr_d400,y iny cpy #$1b bne loc_10bf tay loc_10c8: sta $177e,y sta $1766,y iny cpy #$0c bne loc_10c8 lda $1009 sta $d418 rts loc_10da: ldx #$02 loc_10dc: lda $1769,x cmp #$02 bne loc_110f ldy $1772,x lda $19cf,y ldy $1760,x sta txt_d405,y ldy $1772,x lda $19d0,y ldy $1760,x sta $d406,y lda $195e beq loc_1109 lda $195d sta $d404,y jmp loc_110f