History
- Group
- The Yak Society — United Kingdom, active 1984-1986
A crack intro from The Yak Society, a British cracking group active from 1984 to April 1986. CSDb lists them as a solo operation run by a scener also known as The Master (Aaron Liddiment), classifying the output under a single scener profile rather than a traditional group page. Despite operating as essentially a one-person outfit, The Yak Society produced over 100 game cracks — including titles such as Elite, Commando, The Dam Busters, and Frank Bruno's Boxing — alongside multiple tools and utilities like "Turbo Menu" and "Fast Burner Copier." The group collaborated with Vienna-Soft, Section 8, Berlin Cracking Service, and The Foundation. Most activity concentrated in 1985 and 1986, with the earliest documented work dating to 1984. The Yak Society's placement in a ranked collection of crack intros reflects community appreciation for their early-era productions, which predate the explosion of elaborate multi-effect intros that characterized the late 1980s Scandinavian and German scenes.
Sources: CSDb · intros.c64.org
// ============================================ // output - Disassembled Source // ============================================ // KickAssembler syntax // Generated by Restore 64 v0.2.1 alpha build 298, 2026-04-11 21:37:05 // https://restore64.dev by datucker / Rabenauge // // Load address: $0801 End: $095f (351 bytes) // Entry point: $0810 (via BASIC SYS 2064) // // Code: 127 bytes, Data: 224 bytes // Labels: 19, Subroutines: 1 // // Cross-references: all OK // ============================================ // --- Region $0810-$0881 --- .pc = $0810 "main_0810" main_0810: lda #$0c sta $d020 sta $d021 lda #$93 jsr sub_08f4 ldx #$6f loc_081f: lda $0883,x sta $05bc,x dex bpl loc_081f inx lda #$01 loc_082b: sta $d800,x sta $d900,x sta $da00,x sta $db00,x inx bne loc_082b lda #$00 sta $fb sta $fc sta $c6 tay tax loc_0844: lda $c6 bne $087d lda $d011 bmi loc_0869 lda $d012 cmp #$95 bpl loc_0869 tya clc adc $d012 lsr lsr lsr sta $d020 dec $fb bne loc_0844 dey dey bne loc_0844 beq loc_0844 loc_0869: txa clc adc $d012 lsr lsr lsr sta $d020 dec $fc bne loc_0844 inx bne loc_0844 beq loc_0844 jmp $fce2 dat_0880: .byte $4c,$00 // L. // --- Region $08f4-$0902 --- .pc = $08f4 "sub_08f4" // Referenced by: jsr from $081a sub_08f4: jsr $ffd2 ldx #$3f loc_08f9: lda txt_0903,x sta $06af,x dex bpl loc_08f9 rts // ============================================ // Data blocks // ============================================ // --- Region $0801-$080f --- .pc = $0801 "dat_0801" dat_0801: // === BASIC loader stub === .byte $0b,$08 // next line pointer ($080b) .byte $c1,$07 // line number 1985 .byte $9e // SYS token .text "2064" // SYS 2064 → main_0810 .byte $00 // end of line .byte $00,$00 // end of BASIC program .byte $00,$00,$00 // ... // --- Region $0882-$08f3 --- .pc = $0882 "txt_0882" txt_0882: .text "J U" .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character .byte $40 // @ character